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Homework 6 - Lighting the Face

Written by Austin Hines  |  Tuesday, 09 March 2010

For this assignment, I created various lighting setups that reflect different techniques used in portrait photography. I looked at renders of the setups from each expression that I modeled in assignment 3.

I knew the expressions had flaws, but these lighting setups really bring them out! I'm looking forward to the remodel over spring break so I can fix all of these before the final. :-) 

Light High Abov...
Light High Above Viewpoint Light High Above Viewpoint
Light Above Vie...
Light Above Viewpoint Light Above Viewpoint
Light At Viewpo...
Light At Viewpoint Light At Viewpoint
Light Below Vie...
Light Below Viewpoint Light Below Viewpoint
Light 45 Degree...
Light 45 Degrees to Side, 45 Degrees Above Light 45 Degrees to Side, 45 Degrees Above
Light Directly ...
Light Directly to Side of Face (90 degrees) Light Directly to Side of Face (90 degrees)
Short Lighting
Short Lighting Short Lighting
Butterfly Light...
Butterfly Lighting Butterfly Lighting
Broad Lighting
Broad Lighting Broad Lighting
Profile - Light...
Profile - Light Close to Viewpoint Profile - Light Close to Viewpoint
Profile - Light...
Profile - Light in Front of Face Profile - Light in Front of Face
Profile - Three...
Profile - Three-Quarters Back Profile - Three-Quarters Back
Profile - Silho...
Profile - Silhouette Profile - Silhouette
Multi-Source Li...
Multi-Source Lighting (Classic 3-point) Multi-Source Lighting (Classic 3-point)

Homework 5 -

Written by Austin Hines  |  Wednesday, 03 March 2010


clusterLocations.jpg

Cluster Locations

happyClusters-wire-hh.jpg

"HH"
 

happyClusters-wire-p.jpg

"P"

 

EE

"EE"

Download Quicktimes

Homework 4 - "Happy"

Written by Austin Hines  |  Tuesday, 23 February 2010

For this assignment, I made an animation of Mark's head, saying "happy."

Animation

happyAnimation

BlendShapes

I used a novel approach for my blendshapes. Instead of creating an expression for each phoneme, I followed the techniques outlined in Jason Osipa's Stop Staring.

mvNarrow

mvNarrow

mvWide

mvWide

mvLowerLipDown

mvLowerLipDown

mvLowerLipUp

mvLowerLipUp

mvUpperLipDown

mvUpperLipDown

mvUpperLipUp

mvUpperLipUp

 

 

Homework 3 - Expressions

Written by Austin Hines  |  Tuesday, 16 February 2010

 Create two expressions using blendshapes. Use reference if possible.

Results

Expression Aniamtions

Reference

 

Homework 2 - Mark Valley

Written by Austin Hines  |  Tuesday, 09 February 2010

Assignment

- Model a head from reference using polygon modeling techniques. 

Notes: For this lab, I worked through the guidelines in Jason Osipa's "Stop Staring: Facial Modeling and Animation Done Right:"

Reference

Mark Valley Front

Mark Valley, Actor. (Fringe, Human Target)

Result

Total Polygons: 1478

Future Work

  • Add Geometric Hair
  • Model Teeth and Gums
  • Add Asymmetries

 

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